ciao!
devi prendere il file PR_nb.animated (l'intermedia) e sostituire il contenuto con le seguenti righe
Cita:
[Include]
Carrello.animated
Position = 0, -0.1, 10
[Include]
Carrello.animated
Position = 0, -0.1, -10
[Include]
PR_interni.animated
Position = 0, 0, 13.375
[Object]
States = PR nB.csv
Position = 0, -0.2, 0
[object];1/1 ;posteriore sinistra 1/4
states = jobbszarnyl2.b3d ;porte esterne
position = 1.385,0.9,5.205
rotateydirection = 0, 1, 0
rotateyfunction = (rightdoors) * 1.5; - 0.2
[object];1/2
states = jobbszarnyl22.b3d ;porte interne
position = 1.45,0.9,5.809
rotateydirection = 0, -1, 0
rotateyfunction = (rightdoors) * 1.5; - 0.2
TranslateZFunction = (sin [rightdoors*1.5+4.712]+1)*(-0.62)
TranslateXFunction = (sin [rightdoors*1.5]+1) * (-0.06)
[object] ;posteriore sinistra 2/4
states = balszarnyl2.b3d
position = 1.385,0.9,6.44
rotateydirection = 0, -1, 0
rotateyfunction = (rightdoors) * 1.5; - 0.2
[object];1/2
states = balszarnyl22.b3d
position = 1.45,0.9,5.809
rotateydirection = 0, 1, 0
rotateyfunction = (rightdoors) * 1.5; - 0.2
TranslateZFunction = (sin [rightdoors*1.5+4.712]+1)*0.62
TranslateXFunction = (sin [rightdoors*1.5]+1) * (-0.06)
[object] ;posteriore sinistra 3/4
states = jobbszarnyl2.b3d
position = 1.4,0.9,-6.43
rotateydirection = 0, 1, 0
rotateyfunction = (rightdoors) * 1.5; - 0.2
[object];1/2
states = jobbszarnyl22.b3d
position = 1.4,0.9,-5.784
rotateydirection = 0, -1, 0
rotateyfunction = (rightdoors) * 1.5; - 0.2
TranslateZFunction = (sin [rightdoors*1.5+4.712]+1)*(-0.62)
TranslateXFunction = sin [rightdoors*1.5]*(-0.06)
[object] ;posteriore sinistra 4/4
states = balszarnyl2.b3d
position = 1.4,0.9,-5.17
rotateydirection = 0, -1, 0
rotateyfunction = (rightdoors) * 1.5; - 0.2
[object];1/2
states = balszarnyl22.b3d
position = 1.4,0.9,-5.804
rotateydirection = 0, 1, 0
rotateyfunction = (rightdoors) * 1.5; - 0.2
TranslateZFunction = (sin [rightdoors*1.5+4.712]+1)*0.62
TranslateXFunction = sin [rightdoors*1.5]*(-0.06)
[object] ;posteriore destra 1/4
states = jobbszarnyr2.b3d
position = -1.39,0.9,5.205
rotateydirection = 0, -1, 0
rotateyfunction = (leftdoors) * 1.5; - 0.2
[object];1/2
states = jobbszarnyr22.b3d
position = -1.4,0.9,5.809
rotateydirection = 0, -1, 0
rotateyfunction = (leftdoors) * 1.5; - 0.2
TranslateZFunction = (sin [leftdoors*1.5+4.712]+1)*0.61
TranslateXFunction = (sin [leftdoors*1.5+4.712]+1) * (-0.051)
[object] ;posteriore destra 2/4
states = balszarnyr2.b3d
position = -1.39,0.9,6.415
rotateydirection = 0, 1, 0
rotateyfunction = (leftdoors) * 1.5; - 0.2
[object];1/2
states = balszarnyr22.b3d
position = -1.4,0.9,5.809
rotateydirection = 0, 1, 0
rotateyfunction = (leftdoors) * 1.5; - 0.2
TranslateZFunction = (sin [leftdoors*1.5+4.712]+1)*(-0.59)
TranslateXFunction = (sin [leftdoors*1.5+4.712]+1) * 0.221
[object] ;posteriore destra 3/4
states = jobbszarnyr2.b3d
position = -1.4,0.9,-6.43
rotateydirection = 0, -1, 0
rotateyfunction = (leftdoors) * 1.5; - 0.2
[object];1/2
states = jobbszarnyr22.b3d
position = -1.4,0.9,-5.804
rotateydirection = 0, -1, 0
rotateyfunction = (leftdoors) * 1.5; - 0.2
TranslateZFunction = (sin [leftdoors*1.5+4.712]+1)*0.62
TranslateXFunction = sin [leftdoors*1.5]*0.06
[object] ;posteriore destra 4/4
states = balszarnyr2.b3d
position = -1.4,0.9,-5.17
rotateydirection = 0, 1, 0
rotateyfunction = (leftdoors) * 1.5; - 0.2
[object];1/2
states = balszarnyr22.b3d
position = -1.4,0.9,-5.804
rotateydirection = 0, 1, 0
rotateyfunction = (leftdoors) * 1.5; - 0.2
TranslateZFunction = (sin [leftdoors*1.5+4.712]+1)*(-0.62)
TranslateXFunction = sin [leftdoors*1.5]*0.06
Per la pilota, discorso omologo. L'unica accortezza devi averla nell'indicare la vettura pilota, al posto dell'intermedia:
Cita:
[Object]
States = PR npB.csv
Position = 0, -0.2, 0
Buon lavoro,
ciao!